HTML5 Canvas is published by O'Reilly Media in May 2011. This book has 654 pages in English, ISBN-13 978-1449393908.
No matter what platform or tools you use, the HTML5 revolution will soon change the way you build web applications, if it hasn’t already. HTML5 is jam-packed with features, and there’s a lot to learn. This book gets you started with the Canvas element, perhaps HTML5’s most exciting feature. Learn how to build interactive multimedia applications using this element to draw, render text, manipulate images, and create animation.
- Create and modify 2D drawings, text, and bitmap images
- Incorporate and manipulate video, and add audio
- Build a basic framework for creating a variety of games on Canvas
- Use bitmaps and tile sheets to develop animated game graphics
- Go mobile: port Canvas applications to iPhone with PhoneGap
- Explore ways to use Canvas for 3D and multiplayer game applications