SFML Essentials is published by Packt Publishing in February 2015. This book has 132 pages in English, ISBN-13 978-1784397326.
SFML is a cross-platform, object-oriented multimedia API that is written in C++. It provides a simple interface to ease the development of games and multimedia applications.
This book will guide you through everything you need to know about building a 2D game in SFML. Concepts such as Sprites, Textures, Animation, and Cameras are explored in depth and finally the book ends with advanced topics like shaders and networking. You will also learn how to play sound and music on top of the gameplay. Every step through the journey is filled with examples in C++ to guide you in the right direction. By the end of the book you will feel confident about creating 2D games with SFML, without investing too much time on it.
This book contains a set of fast-paced tutorials about the core features of SFML.
Who This Book Is For
If you are an enthusiast who is not new to the field of game development but want to exercise the countless features of SFML and build 2D games with minimal effort, this is the book for you.